Unit
Curriculum |
Nº of hours
(synchronous)
and ects |
Teacher
responsible |
Guest lecturer(s) |
Proposed content |
| Module 0 |
1 |
Miguel Vilaça |
All course teachers |
Socializing with colleagues, the program and the platform. |
Module 1
Operating Systems and Distributed Systems |
30h (15h)
6 ECTS
|
Miguel Vilaça
|
|
Processes;
File Systems;
Virtual Machines;
Distributed Systems;
Command Interpreter.
|
Module 2
Artificial Intelligence |
30h (15h)
6 ECTS |
João Correia |
|
Introduction to the computer learning process;
Fundamentals and applications;
Unsupervised learning;
Supervised learning;
Metrics for evaluating learning models.
|
Module 3
Digital Games |
30h (15h)
6 ECTS |
Tiago Martins |
|
Fundamental concepts associated with digital games;
Digital games development process;
Identify the principles, main models and techniques related to the design
of digital games;
Identify, classify and apply the main algorithms and techniques, basic and advanced, of
techniques for developing digital games;
Identify, analyse, categorize and evaluate existing systems and technology, and integrate
these into Digital Games.
|
Module 4
Decision Support |
30h (15h)
6 ECTS |
Emanuel Gouveia |
|
Introduction to business analytics;
Fundamentals, components and applications;
Exploratory Data Analysis;
Predictive Modeling;
Prescriptive Modeling and Simulation;
|
Module 5
Pedagogical Innovation |
30h (15h)
6 ECTS |
Sónia Cruz |
|
Innovative approaches to teaching and learning in the digital age;
Exploring platforms and applications for creating educational content;
Creating educational content using AI;
Digital assessment resources and strategies;
|
Note: The PRR application reinforces the modularity of the courses, which means that a student may attend individual subjects or the entire course.